Instead, driver and software optimizations do. The raw performance of a GPU doesn’t matter too much with this task. In our Blender 3.5 performance deep-dive, we explored the performance of shader compiling when enabling the Material Preview mode in the viewport. Default values for each project have been left alone, so you can set your render device, hit F12, and compare your render time in a given project to ours. Note that all of the rendering projects tested for this article can be downloaded straight from Blender’s own website. All tests are repeated until there is a high degree of confidence in the results.Testing doesn’t begin until the PC is idle (keeps a steady minimum wattage).We validate system configurations before kicking off any test run.OSes are never transplanted from one machine to another.Overlays and / or other extras are not installed with the graphics driver.Disruptive services are disabled eg: Search, Cortana, User Account Control, Defender, etc.Here are some general guidelines we follow: NVIDIA GeForce RTX 4090 (24GB Studio 536.40) NVIDIA GeForce RTX 4080 (16GB Studio 536.40) NVIDIA GeForce RTX 4070 Ti (12GB Studio 536.40) NVIDIA GeForce RTX 4070 (12GB Studio 536.40) NVIDIA GeForce RTX 4060 Ti (8GB Studio 536.40) NVIDIA GeForce RTX 4060 (8GB Studio 536.40)Īll product links in this table are affiliated, and help support our work.Īll of the benchmarking conducted for this article was completed using an up-to-date Windows 11 (22H2), the latest Intel chipset driver, as well as the latest (as of the time of testing) graphics driver. CPUs tested with 2305 BIOS (March 10, 2023)
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